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Aminet 30
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Aminet 30 (1999)(Schatztruhe)[!][Apr 1999].iso
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Aminet
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game
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misc
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Quest.lha
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Quest
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lib
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mdlref.lst
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1999-01-28
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4KB
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65 lines
"PLAYER.MDL" "info_player_start" "QUAKEDIR:id1/pak0.pak"
"PLAYER.MDL" "info_player_start2" "QUAKEDIR:id1/pak0.pak"
"PLAYER.MDL" "info_teleport_destination" "QUAKEDIR:id1/pak0.pak"
"PLAYER.MDL" "info_player_deathmatch" "QUAKEDIR:id1/pak0.pak"
"PLAYER.MDL" "info_player_coop" "QUAKEDIR:id1/pak0.pak"
"" "info_intermission" ""
"" "info_null" ""
"" "info_notnull" ""
"OGRE.MDL" "monster_ogre" "QUAKEDIR:id1/pak0.pak"
"BOSS.MDL" "monster_boss" "QUAKEDIR:id1/pak0.pak"
"DEMON.MDL" "monster_demon1" "QUAKEDIR:id1/pak0.pak"
"SHAMBLER.MDL" "monster_shambler" "QUAKEDIR:id1/pak0.pak"
"KNIGHT.MDL" "monster_knight" "QUAKEDIR:id1/pak0.pak"
"SOLDIER.MDL" "monster_army" "QUAKEDIR:id1/pak0.pak"
"WIZARD.MDL" "monster_wizard" "QUAKEDIR:id1/pak0.pak"
"DOG.MDL" "monster_dog" "QUAKEDIR:id1/pak0.pak"
"ZOMBIE.MDL" "monster_zombie" "QUAKEDIR:id1/pak0.pak"
"TARBABY.MDL" "monster_tarbaby" "QUAKEDIR:id1/pak0.pak"
"HKNIGHT.MDL" "monster_hell_knight" "QUAKEDIR:id1/pak0.pak"
"FISH.MDL" "monster_fish" "QUAKEDIR:id1/pak0.pak"
"SHALRATH.MDL" "monster_shalrath" "QUAKEDIR:id1/pak0.pak"
"ENFORCER.MDL" "monster_enforcer" "QUAKEDIR:id1/pak0.pak"
"OLDONE.MDL" "monster_oldone" "QUAKEDIR:id1/pak0.pak"
"G_SHOT.MDL" "weapon_supershotgun" "QUAKEDIR:id1/pak0.pak"
"G_NAIL.MDL" "weapon_nailgun" "QUAKEDIR:id1/pak0.pak"
"G_NAIL2.MDL" "weapon_supernailgun" "QUAKEDIR:id1/pak0.pak"
"G_ROCK.MDL" "weapon_grenadelauncher" "QUAKEDIR:id1/pak0.pak"
"G_ROCK2.MDL" "weapon_rocketlauncher" "QUAKEDIR:id1/pak0.pak"
"G_LIGHT.MDL" "weapon_lightning" "QUAKEDIR:id1/pak0.pak"
"INVULNER.MDL" "item_artifact_invulnerability" "QUAKEDIR:id1/pak0.pak"
"INVISIBL.MDL" "item_artifact_invisibility" "QUAKEDIR:id1/pak0.pak"
"SUIT.MDL" "item_artifact_envirosuit" "QUAKEDIR:id1/pak0.pak"
"QUADDAMA.MDL" "item_artifact_super_damage" "QUAKEDIR:id1/pak0.pak"
"ARMOR.MDL" "item_armor1" "QUAKEDIR:id1/pak0.pak"
"ARMOR.MDL" "item_armor2" "QUAKEDIR:id1/pak0.pak"
"ARMOR.MDL" "item_armorInv" "QUAKEDIR:id1/pak0.pak"
"W_G_KEY.MDL" "item_key1" "QUAKEDIR:id1/pak0.pak"
"M_G_KEY.MDL" "item_key2" "QUAKEDIR:id1/pak0.pak"
"" "item_shells" "QUEST:lib/mdl/shells.mdl"
"" "item_spikes" "QUEST:lib/mdl/shells.mdl"
"" "item_rockets" "QUEST:lib/mdl/rockets.mdl"
"" "item_cells" "QUEST:lib/mdl/shells.mdl"
"" "item_health" "QUEST:lib/mdl/shells.mdl"
"END1.MDL" "item_sigil" "QUAKEDIR:id1/pak0.pak"
"LAVABALL.MDL" "misc_fireball" "QUAKEDIR:id1/pak0.pak"
"TELEPORT.MDL" "misc_teleporttrain" "QUAKEDIR:id1/pak0.pak"
"" "light" ""
"FLAME.MDL" "light_torch_small_walltorch" "QUAKEDIR:id1/pak0.pak"
"FLAME2.MDL" "light_flame_small_yellow" "QUAKEDIR:id1/pak0.pak"
"FLAME2.MDL" "light_flame_small_white" "QUAKEDIR:id1/pak0.pak"
"FLAME2.MDL" "light_flame_large_yellow" "QUAKEDIR:id1/pak0.pak"
"" "light_fluoro" ""
"" "light_fluorospark" ""
"" "light_globe" "QUEST:lib/mdl/globe.mdl"
"" "ambient_drip" ""
"" "ambient_drone" ""
"" "ambient_comp_hum" ""
"" "ambient_flouro_buzz" ""
"" "ambient_light_buzz" ""
"" "ambient_suck_wind" ""
"" "ambient_swamp1" ""
"" "ambient_swamp2" ""
"" "ambient_thunder" ""
"" "path_corner" ""